Dr Eduardo Oliveira
Senior System Engineer and Technical Consultant, C.E.S.A.R (Recife Center for Advanced Studies and Systems), Brazil. 2004-2016.
Senior Lecturer, Catholic University of Pernambuco (UNICAP), Brazil. 2011-2014.
During my Masters and later on my PhD I researched about intelligent agents, context awareness, natural language processing, machine learning, social networks and middleware. As an outcome of my PhD research, awarded as Best PhD Thesis according to the Brazilian Computer Society in Congress on Computers in Education 2013, a Conversational Intelligent Tutoring System (CITS) that can be used to create personalised virtual learning in Web-based systems was specified and developed. The CITS combines key modules of a traditional conversational ITS with the ability of individual student users to access personalised content via social media (e.g. Facebook, Twitter, Yammer) and heterogeneous Web systems (e.g. Skype, Gtalk, Webmails, LMS and MOOC). My biggest challenge when researching was to create a concept where different systems, devices and data were integrated as an unique distributed learning system.
I am currently an Associate Lecturer at School of Computing and Information Systems and Research Fellow at Melbourne Graduate School of Education, The University of Melbourne.
Parallel to my research, I have worked for 12 years as a Senior System Engineer and Technical Consultant at CESAR (Recife-Pernambuco/Brazil), awarded two times as the most Innovative IT Institute in Brazil, researching/leading/developing for Motorola, Samsung, Compal Electronics and Gemalto international projects. My main responsibilities were to bring innovative solutions to these companies as well as to lead technical cross-disciplinary teams in charge of each project. I have experience in various areas, including: (i) e-learning; (ii) context awareness; (iii) natural language processing; (iv) machine learning; (v) mobile devices; (vi) social networks.
Furthermore, for five years I have been teaching subjects in Computer Science and Digital Games courses in important universities in Pernambuco State, Brazil.
(Google CS Educator PD - Australia) Eduardo Oliveira, Kylie McColl, Andrew Turpin. Funding 2018. The University of Melbourne - Australia. Funding; $10,000.
(MNSI - Australia) Project MyCampus. Tom Kvan, Fernando Koch, Michael Kirley, Jan Dethlefs, Eduardo Oliveira. Seed Funding 2017. MNSI - Australia. Funding; $40,000.
(McCoy - Australia) Learning reflections: Designing interventions to promote learning in museums. Gregor Kennedy, Cameron Hocking, Eduardo Araujo Oliveira, Paula de Barba, Kristine Elliot, Ben Cleveland. The University of Melbourne and Museum Victoria, McCoy Project. Funding; $20,000. From Jan 2017 to Dec 2017.
CURRENT AREAS OF STUDY
- Artificial Intelligence: Natural Language Processing, Machine Learning, Context Awareness, Recommendation Systems, Intelligent Tutoring Systems.
- E-Learning: LMS, MOOC, Learning Analytics, Assessment, IRT.
- Smart and Playable Cities: Middleware/Platform, interoperability
- Software Engineering: Software Architecture and Development, Mobile Development, Open Source Software.
- Microsoft Social NUI (The University of Melbourne) - Australia
- The Microsoft Research Centre for Social Natural User Interfaces is a place of interdisciplinary research for creating and understanding innovative interfaces that facilitate human communication, collaboration and social interaction. From May/2014 to Jul/2016.
- Encounters: Collective Bodies, Creative Spaces (The University of Melbourne/Melbourne City Council) - Australia
- Encounters brings art, technology and people together in a weekly outdoor interactive digital art space in the VCA Courtyard throughout the 2015 SummerSalt Festival. From Oct/2014 to Feb/2015.
- YOUTUBE VIDEO
- Recife: The Playable City (Watershed/Porto Digital) - UK/Brazil
- Recife: The Playable City was an initiative that brought together creative practitioners from Pernambuco (Brazil) and the UK, to exchange ideas and develop new works that respond to the theme of The Playable City. It is produced by Watershed and run in collaboration with Brazilian Technology Park Porto Digital and the British Council. From Jan/2014 to Apr/2014.